DOUBLY LINKED LIST

9:00 PM 5 Comments

A Doubly Linked List (DLL) contains an extra pointer, typically called previous pointer, together with next pointer and data which are there in singly linked list.
DLL
Following is representation of a DLL node in C language.
/* Node of a doubly linked list */
struct node
{
  int data;
  struct node *next; // Pointer to next node in DLL
  struct node *prev; // Pointer to previous node in DLL  
};
Following are advantages/disadvantages of doubly linked list over singly linked list.
Advantages over singly linked list
1) A DLL can be traversed in both forward and backward direction.
2) The delete operation in DLL is more efficient if pointer to the node to be deleted is given.
In singly linked list, to delete a node, pointer to the previous node is needed. To get this previous node, sometimes the list is traversed. In DLL, we can get the previous node using previous pointer.
Disadvantages over singly linked list
1) Every node of DLL Require extra space for an previous pointer. It is possible to implement DLL with single pointer though .
2) All operations require an extra pointer previous to be maintained. For example, in insertion, we need to modify previous pointers together with next pointers. For example in following functions for insertions at different positions, we need 1 or 2 extra steps to set previous pointer.
Insertion
A node can be added in four ways
1) At the front of the DLL
2) After a given node.
3) At the end of the DLL
4) Before a given node.
1) Add a node at the front: (A 5 steps process)
The new node is always added before the head of the given Linked List. And newly added node becomes the new head of DLL. For example if the given Linked List is 10<->15<->20<->25 and we add an item 5 at the front, then the Linked List becomes 5<->10<->15<->20<->25. Let us call the function that adds at the front of the list is push(). The push() must receive a pointer to the head pointer, because push must change the head pointer to point to the new node
Following are the 5 steps to add node at the front.
/* Given a reference (pointer to pointer) to the head of a list 
   and an int, inserts a new node on the front of the list. */
void push(struct node** head_ref, int new_data)
{
    /* 1. allocate node */
    struct node* new_node = (struct node*) malloc(sizeof(struct node));
  
    /* 2. put in the data  */
    new_node->data  = new_data;
  
    /* 3. Make next of new node as head and previous as NULL */
    new_node->next = (*head_ref);
    new_node->prev = NULL;

    /* 4. change prev of head node to new node */
    if((*head_ref) !=  NULL)
      (*head_ref)->prev = new_node ;
  
    /* 5. move the head to point to the new node */
    (*head_ref)    = new_node;
}

2) Add a node after a given node.: (A 7 steps process)
We are given pointer to a node as prev_node, and the new node is inserted after the given node.
/* Given a node as prev_node, insert a new node after the given node */
void insertAfter(struct node* prev_node, int new_data)
{
    /*1. check if the given prev_node is NULL */
    if (prev_node == NULL)
    {
        printf("the given previous node cannot be NULL");
        return;
    }

    /* 2. allocate new node */
    struct node* new_node =(struct node*) malloc(sizeof(struct node));

    /* 3. put in the data  */
    new_node->data  = new_data;

    /* 4. Make next of new node as next of prev_node */
    new_node->next = prev_node->next;

    /* 5. Make the next of prev_node as new_node */
    prev_node->next = new_node;

    /* 6. Make prev_node as previous of new_node */
    new_node->prev = prev_node;

    /* 7. Change previous of new_node's next node */
    if (new_node->next != NULL)
      new_node->next->prev = new_node;
}

3) Add a node at the end: (7 steps process)
The new node is always added after the last node of the given Linked List. For example if the given DLL is 5<->10<->15<->20<->25 and we add an item 30 at the end, then the DLL becomes 5<->10<->15<->20<->25<->30.
Since a Linked List is typically represented by the head of it, we have to traverse the list till end and then change the next of last node to new node.
Following are the 7 steps to add node at the end.
/* Given a reference (pointer to pointer) to the head
   of a DLL and an int, appends a new node at the end  */
void append(struct node** head_ref, int new_data)
{
    /* 1. allocate node */
    struct node* new_node = (struct node*) malloc(sizeof(struct node));

    struct node *last = *head_ref;  /* used in step 5*/

    /* 2. put in the data  */
    new_node->data  = new_data;

    /* 3. This new node is going to be the last node, so 
          make next of it as NULL*/
    new_node->next = NULL;

    /* 4. If the Linked List is empty, then make the new
          node as head */
    if (*head_ref == NULL)
    {
        new_node->prev = NULL; 
        *head_ref = new_node;
        return;
    }

    /* 5. Else traverse till the last node */
    while (last->next != NULL)
        last = last->next;

    /* 6. Change the next of last node */
    last->next = new_node;

    /* 7. Make last node as previous of new node */
    new_node->prev = last;

    return;
}

4) Add a node before a given node
This is left as an exercise for the readers.
A complete working program to test above functions.
Following is complete C program to test above functions.
// A complete working C program to demonstrate all insertion methods
#include <stdio.h>
#include <stdlib.h>

// A linked list node
struct node
{
    int data;
    struct node *next;
    struct node *prev;
};

/* Given a reference (pointer to pointer) to the head of a list
   and an int, inserts a new node on the front of the list. */
void push(struct node** head_ref, int new_data)
{
    /* 1. allocate node */
    struct node* new_node = (struct node*) malloc(sizeof(struct node));

    /* 2. put in the data  */
    new_node->data  = new_data;

    /* 3. Make next of new node as head and previous as NULL */
    new_node->next = (*head_ref);
    new_node->prev = NULL;

    /* 4. change prev of head node to new node */
    if((*head_ref) !=  NULL)
      (*head_ref)->prev = new_node ;

    /* 5. move the head to point to the new node */
    (*head_ref)    = new_node;
}

/* Given a node as prev_node, insert a new node after the given node */
void insertAfter(struct node* prev_node, int new_data)
{
    /*1. check if the given prev_node is NULL */
    if (prev_node == NULL)
    {
        printf("the given previous node cannot be NULL");
        return;
    }

    /* 2. allocate new node */
    struct node* new_node =(struct node*) malloc(sizeof(struct node));

    /* 3. put in the data  */
    new_node->data  = new_data;

    /* 4. Make next of new node as next of prev_node */
    new_node->next = prev_node->next;

    /* 5. Make the next of prev_node as new_node */
    prev_node->next = new_node;

    /* 6. Make prev_node as previous of new_node */
    new_node->prev = prev_node;

    /* 7. Change previous of new_node's next node */
    if (new_node->next != NULL)
      new_node->next->prev = new_node;
}

/* Given a reference (pointer to pointer) to the head
   of a DLL and an int, appends a new node at the end  */
void append(struct node** head_ref, int new_data)
{
    /* 1. allocate node */
    struct node* new_node = (struct node*) malloc(sizeof(struct node));

    struct node *last = *head_ref;  /* used in step 5*/

    /* 2. put in the data  */
    new_node->data  = new_data;

    /* 3. This new node is going to be the last node, so
          make next of it as NULL*/
    new_node->next = NULL;

    /* 4. If the Linked List is empty, then make the new
          node as head */
    if (*head_ref == NULL)
    {
        new_node->prev = NULL;  
        *head_ref = new_node;
        return;
    }

    /* 5. Else traverse till the last node */
    while (last->next != NULL)
        last = last->next;

    /* 6. Change the next of last node */
    last->next = new_node;

    /* 7. Make last node as previous of new node */
    new_node->prev = last;

    return;
}

// This function prints contents of linked list starting from the given node
void printList(struct node *node)
{
    struct node *last;
    printf("\nTraversal in forward direction \n");
    while (node != NULL)
    {
        printf(" %d ", node->data);
        last = node;
        node = node->next;
    }

    printf("\nTraversal in reverse direction \n");
    while (last != NULL)
    {
        printf(" %d ", last->data);
        last = last->prev;
    }
}

/* Drier program to test above functions*/
int main()
{
    /* Start with the empty list */
    struct node* head = NULL;

    // Insert 6.  So linked list becomes 6->NULL
    append(&head, 6);

    // Insert 7 at the beginning. So linked list becomes 7->6->NULL
    push(&head, 7);

    // Insert 1 at the beginning. So linked list becomes 1->7->6->NULL
    push(&head, 1);

    // Insert 4 at the end. So linked list becomes 1->7->6->4->NULL
    append(&head, 4);

    // Insert 8, after 7. So linked list becomes 1->7->8->6->4->NULL
    insertAfter(head->next, 8);

    printf("\n Created DLL is: ");
    printList(head);

    getchar();
    return 0;
}
Output:
 Created DLL is:
Traversal in forward direction
 1  7  8  6  4
Traversal in reverse direction
 4  6  8  7  1

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5 comments:

  1. what is difference b/w DLL &CDLL &give some idea about practicle use of CDLl

    ReplyDelete
  2. use of CDLL
    when multiple applications are running on a PC, it is common for the operating system to put the running applications on a list and then to cycle through them, giving each of them a slice of time to execute, and then making them wait while the CPU is given to another application. It is convenient for the operating system to use a circular list so that when it reaches the end of the list it can cycle around to the front of the list. Circular linked lists also make our implementation easier, because they eliminate the boundary conditions associated with the beginning and end of the list, thus eliminating the special case code required to handle these boundary conditions.

    ReplyDelete
  3. if pointer is varible which contain address of memory
    then why we always typecast it
    because then also it point to address
    and same doubt for char type pointer
    or float type pointer ????..........

    ReplyDelete
  4. yes u was right that pointer is variable
    but before knowing about pointer u should get some idea about
    memory address
    memory is present in contigous form
    each byte has address
    and grp of bytes make diffrent address like 2 bytes have diffrent address
    so if we want to point a integer we want address of 4 byte memory
    thats why we typecast it
    the main reason is that we give idea to pointer
    that how many bytes to be taken to point
    or it take address of no. of bytes which is given as datatype
    datatype =no. of bytes to be taken
    i think its enough

    ReplyDelete